Ravensburger 266012 - Puzzel en spel

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bol. Plaza
Marketplace
  • Besteld voor: 18:00 geleverd in: 1dag(en)
  • Gratis verzending vanaf € 20,- | 30 Dagen Bedenktijd
€ 37,95 Gratis verzending
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Specificaties

Algemeen

Toelichting type
-
Partnumber
266012
Introductie model
2015
Op Kieskeurig sinds
September 2015
Releasedatum
September 2014
Kleur
multi

Algemene kenmerken

Eancode
4005556266012
Geslacht/Gender
unisex
Leeftijd
8-10 jaar, vanaf 12 jaar, vanaf 16 jaar, vanaf 18 jaar, vanaf 10 jaar
Kleur(en)
Meerkleurig, multi
Aanbevolen leeftijd (min)
8 jaar

extra

gen_category
Bordspellen
gen_package_depth
270 mm
gen_package_height
60 mm
gen_package_width
370 mm

Toelichting specificaties

Hunting Mister X\nIt’s a covert game of cat and mouse set on the streets of London! Criminal mastermind Mr. X has escaped Scotland Yard and it’s up to you, the detectives, to catch him! Use your travel tickets to anticipate his movements, chasing him by taxi, bus, and underground, around Picadilly Circus, along the River Thames, and through Paddington Station. Will you apprehend this dangerous criminal or will he disappear in the London fog? How to Play: 1. Choose a Mr. X and give that player a player piece, travel log with cover, and special travel tickets. Give the remaining players – the detectives – their player pieces and travel tickets. 2. Players draw cards indicating the number of the station where they will begin play and place their player pieces on those stations. Mr. X draws a card indicating his starting space and notes it in his travel log without placing his player piece there. 3. Players take turns selecting the appropriate travel tickets (taxi, bus, underground) to move them from station to station, anticipating Mr. X’s arrival. Mr. X notes his moves in his secret travel log, surfacing only on specific moves but revealing the ticket he uses to get to his next undisclosed location. 4. Players work together to anticipate where Mr. X will surface next and beat him to that station. 5. If a player piece is on the station Mr. X noted in his secret travel log, that player wins the game. If all players use all travel tickets without capturing Mr. X, Mr. X wins the game.